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Fixed

Votes

0

Found in

4.0.0f7

Issue ID

516603

Regression

No

StaticBatchingUtility.Combine bug on scaled meshes that were already rendered

Graphics - General

-

If StaticBatchingUtility.Combine() is called on meshes that were rendered at least once, the non-uniformly scaled objects will render at origin without their rotation & and translation (only their non-uniform scale is kept ;)

Note that clicking on the mesh of one of the instances, we can see the preview of the complete mesh with non uniform scaled at their right position.

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