Search Issue Tracker
Fixed
Votes
0
Found in
4.0.0f7
Issue ID
516603
Regression
No
StaticBatchingUtility.Combine bug on scaled meshes that were already rendered
If StaticBatchingUtility.Combine() is called on meshes that were rendered at least once, the non-uniformly scaled objects will render at origin without their rotation & and translation (only their non-uniform scale is kept ;)
Note that clicking on the mesh of one of the instances, we can see the preview of the complete mesh with non uniform scaled at their right position.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment