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Fixed
Votes
0
Found in
4.0.0f7
Issue ID
516603
Regression
No
StaticBatchingUtility.Combine bug on scaled meshes that were already rendered
If StaticBatchingUtility.Combine() is called on meshes that were rendered at least once, the non-uniformly scaled objects will render at origin without their rotation & and translation (only their non-uniform scale is kept ;)
Note that clicking on the mesh of one of the instances, we can see the preview of the complete mesh with non uniform scaled at their right position.
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