Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.0.0f7
Issue ID
516627
Regression
No
Colliders & Rigidbodies docs are potentially wrong
http://docs.unity3d.com/Documentation/ScriptReference/Collider.html
This page mentions "If you intend to move the collider around a lot it is recommended to also attach a kinematic rigidbody to it." From what I understand about the collider / rigidbody issue is that this is a far more critical issue than simply "If you intend to move the collider around a lot…" it is more "If you intend to move the collider at all…"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment