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Render Texture icon and preview are broken on OS X
To reproduce:1. Create a new project2. In the project view, right-click and create a new render texture3. Note that the preview is b... Read more
Going into Player Settings causes an error to be shown in the console
Steps to repro:1. Create a new project2. Go to Edit -> Project settings -> Player Settings3. Observe the error in the console:... Read more
Unused texture data is not freed from memory on WP8
High number of drawn textures using specific techniques used in plugins on Windows Phone 8 lower-end devices crash applications due ... Read more
The GUIStyle property "Text Clipping" isn't displayed correctly
To reproduce:1. Create a GUISkin2. Expand some kind of section (I'm using "box")3. Navigate to "Text Clipping" - it's an input field... Read more
`EditorGUILayout.PropertyField` does not add spaces to enum popups
Steps to reproduce : - import the project attached- open the scene "Example"- select the "Test" game object and notice that the seco... Read more
Blue outline is missing for toggles when editing multiple objects
Steps to reproduce : - create a new project- create 2 game objects- set one to static and for the other one leave static unchecked- ... Read more
When multi-object editing the tri-state toggle control smudges horizonta...
Steps to reproduce : - create a new project- create 2 cameras- toggle the "Occlusion culling" for one of the camera- select both the... Read more
The UnityEditor.RuntimePlatform enum is missing WebGL
To reproduce:1. Create a script2. Write down RuntimePlatform and inspect the possible enum values - WebGL is missing Read more
Multi-object inspector toggles are not updated properly after an undo
To reproduce:1. Create a new project2. Duplicate the main camera3. Set the value of Occlusion Culling to false on one of the cameras... Read more
WebCamTexture init throws outdated API warning on iOS
To reproduce:1. Open attached project2. Build and run on iOS3. Notice the warning:WARNING: -[<AVCaptureVideoDataOutput: 0x208a704... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS