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Default propertes for shaders only allow Texture2D types, not RenderText...
To reproduce: 1. Create new project 2. Import the attached shader 3. Notice that the default properties for the shader is set to "Te... Read more
Maverick and Unity performance issues
On some Mac's with OS X 10.9 Unity performance is very bad, including stuttering, editor freezes, editor lags and similar. We foun... Read more
[InitializeOnLoad] EditorApplication.OpenScene doesn't work
To reproduce: 1. Open the project I've attached 2. Open the "test" scene 3. Reopen the project 4. Notice that EditorApplication.Curr... Read more
Awake & Start not called before Update when assembly is reloaded for Exe...
To reproduce: 1. Open the attached project 2. Observe that "Awake", "Start", "Update" is displayed in the console (because of the Ex... Read more
EditorApplication.isPlayingOrWillChangePlaymode returns false
To reproduce: 1. Open the attached project 2. Open the scene 3. Press play 4. You will see "We're being disabled, and Playmode is NO... Read more
Wrong selections when animations tab is visible
To reproduce: 1. Download and open the project (from a link provided) 2. Open the 'problemScene' 3. Open the Animation tab 4. Expand... Read more
Unity crashes when instantiating many instances of prefabs with Rigidbod...
User is instantiating 10 million prefabs with Rigidbody components attached to them. Unity is crashing somewhere in Rigidbody.SetIsK... Read more
Scriptable object loses data when Unity is defocussed
To reproduce: 1. Open project "New Unity Project" 2. Delete the "Test" scriptable object 3. Open Window > Test 4. Click the "new ass... Read more
Same name objects aren't animated
To reproduce: 1. Open attached project 2. Open scene keyProblem 3. Start recording an animation 4. Select all Gameobject's children ... Read more
Editor crash caused by LineRenderer
- Open scene Splash in the attached project and press Play - Press Enter - Click the Temp Character button - Click the Open Dropdown... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”