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Cannot drag Hierarchy children to be first child of parent
Steps to reproduce : - create a new project- create a few game objects in the Hierarchy and add them as children of another object- ... Read more
[Graphics.Blit] Graphics.Blit moves screen one pixel up in Play mode
Duplicate: http://issuetracker.unity3d.com/issues/game-view-is-offset-when-blitting-from-a-rendertexture To reproduce:1. Open the pr... Read more
NullreferenceException when changing width of Rect Transform and switchi...
1. have move tool selected2. create button3. attempt to change width in the inspector for the rect transform4. switch to rect tool r... Read more
Misleading documentation page: BlenderAndRigify
This documentation page is extremely misleading for many users:https://docs.unity3d.com/Documentation/Manual/BlenderAndRigify.html T... Read more
InputField cursor is not aligned with the text properly
To reproduce:1. Create a new project2. GameObject -> Create UI -> Text3. Add the InputField component to the Text element4. Cl... Read more
Saving the scene resets the height and width of the canvas
Steps to reproduce : - import the project attached- open the scene Example - Auto Layout- go to Game View and switch the aspect to 4... Read more
Spring Joint page is incomplete and containing some confusing explanations
http://docs.unity3d.com/Documentation/Components/class-SpringJoint.html Missing:Auto Configure ConnectConnected Anchor Confusing exp... Read more
Disabling RectTransform crashes the editor
Steps to reproduce:1. Create an object which has RectTransform component2. Create a script which disables mentioned RectTransform3. ... Read more
Animator.Play() doesn't execute as expected
Description:calling animator.Play() one after another doesn't work - the second invocation is ignored. To reproduce:1. Open the atta... Read more
Unity crashes when selecting animation transition
To reproduce:1) Open the attached project and load 'scene' scene2) Open animator window and select 'Tonhao' game object3) You will s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open