Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.0f2
Issue ID
573572
Regression
No
MINOR: Deleting a class that declares a root-level MenuItem does not delete the MenuItem
To reproduce:
1. Install / Generate a class that declares a root-level MenuItem. Example: Asset Store Tools (https://www.assetstore.unity3d.com/#/content/115)
2. Once installed and the root level menu item is visible (menu "Asset Store Tools" if following example), delete the class that declares the menu item and wait for recompile
3. Switch away from Unity and back.
Expected result:
Deleting a class that declares MenuItem updates the menu to remove the declared menu item, whether it is root-level or not.
Actual result:
Create root level menu item is always visible even though the class declaring it no longer exists, and obviously clicking it does nothing.
Broken root-level MenuItem persists until restarting Unity or opening another project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Add comment