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"OnDisable" and "OnDestroy" do not occur for custom editor windows when ...
To reproduce:1. Open attached project. It generates two text files when a custom editor window is closed2. Open Window > Test3. C... Read more
Crash on Leap::Controller::~Controller
Steps to reproduce:1. Open the project and a scene "asasa"2. Run the scene 2 times. On second run it crashes.Note: Script "msvjga" i... Read more
Blackscreen in standalone build when using Screen.SetResolution() and s...
Steps to reproduce : - import the project attached- open the "Test" scene- build and run it and the standalone build will have a bla... Read more
ArgumentException when trying to Reset texture import settings
Import any texture in Unity. Select it in the Project Browser. In the Inspector clcik on the Cogwheel icon and press Reset. Result:"... Read more
The animation event in Animation View shows (function not supported) nex...
Steps to repro:1. Open the project user attached and open a scene called "test"2. Open the animation window3. Add a new animation ev... Read more
Deferred: New Deferred Rendering Path - shadows lost, lighting changes
To reproduce:1. Open project "reprowithlongnname" (ignore the errors in console)2. Open scene.SponzaSetup_Advanced3. Open player set... Read more
Deferred: Shader that uses 'exclude_path:forward' broken in new deferred...
To reproduce:1. Open project "reprowithlongname"2. Open scene.SponzaSetup_Advanced3. Open shader 'BoxProjectedCubemap_Parallax_Steva... Read more
Cloth no longer supported in Unity 5
To reproduce:1. Create a project in an earlier version2. Create a cloth in scene3. Save scene4. Open the project with Unity 55. Clot... Read more
Physx crash(es)
To reproduce:1. Download the project from the user's Dropbox folder (the project is lastly opened with 4.5)2. Open it with 5.0a1/a2/... Read more
Screen.width and Screen.height values in "OnEnable" function are incorrect
When Screen.width or Screen.height are called in an "OnEnable" call in the editor and the component is enabled (i.e. by checking the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject