Search Issue Tracker
Fixed in 4.5.X
Votes
1
Found in
4.3.0f3
Issue ID
574380
Regression
Yes
Undo/redo text in menu is incorrect when creating an object and adding component
To reproduce:
1. Open attached project
2. Press Test > Undo Name Bug. It creates a gameobject, registers it's undo and executes "Undo.AddComponent".
3. Go to Edit. The undo should show "Undo Create Test Object", but it shows "Undo AddComponent"
4. Press Undo - it removes the object, not the component like the name would suggest
5. Redo shows "Redo Delete" - neither the "Create Test Object" nor "AddComponent"
The undo name change seems to be caused by the "Undo.AddComponent", but the "Redo Delete" occurs even when the "Undo.AddComponent" is commented.
Does not reproduce with 4.2.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment