Search Issue Tracker
Fixed in 4.5.X
Votes
1
Found in
4.3.0f3
Issue ID
574380
Regression
Yes
Undo/redo text in menu is incorrect when creating an object and adding component
To reproduce:
1. Open attached project
2. Press Test > Undo Name Bug. It creates a gameobject, registers it's undo and executes "Undo.AddComponent".
3. Go to Edit. The undo should show "Undo Create Test Object", but it shows "Undo AddComponent"
4. Press Undo - it removes the object, not the component like the name would suggest
5. Redo shows "Redo Delete" - neither the "Create Test Object" nor "AddComponent"
The undo name change seems to be caused by the "Undo.AddComponent", but the "Redo Delete" occurs even when the "Undo.AddComponent" is commented.
Does not reproduce with 4.2.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment