Search Issue Tracker
Fixed in 4.5.X
Votes
1
Found in
4.3.0f3
Issue ID
574380
Regression
Yes
Undo/redo text in menu is incorrect when creating an object and adding component
To reproduce:
1. Open attached project
2. Press Test > Undo Name Bug. It creates a gameobject, registers it's undo and executes "Undo.AddComponent".
3. Go to Edit. The undo should show "Undo Create Test Object", but it shows "Undo AddComponent"
4. Press Undo - it removes the object, not the component like the name would suggest
5. Redo shows "Redo Delete" - neither the "Create Test Object" nor "AddComponent"
The undo name change seems to be caused by the "Undo.AddComponent", but the "Redo Delete" occurs even when the "Undo.AddComponent" is commented.
Does not reproduce with 4.2.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment