Search Issue Tracker
Not Reproducible
Votes
1
Found in
4.3.0f3
Issue ID
574162
Regression
No
Material animation changes Material asset for certain shaders
I think BaseRenderer::ApplyCustomProperties modified the material.
The Unlit Alpha material changes color in the Inspector when it's being animated. The material properties change both when animated in the preview or play mode. The change should not be saved in the Inspector after the animation stops playing.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment