Search Issue Tracker
Screen.width and height reporting incorrect values in the editor.
Screen.width and height is reporting incorrect values in the editor. To reproduce: 1. Put any image effect on the camera. 2. Output... Read more
TextMesh mesh is wrong when MeshFilter present on same GameObject
TextMesh mesh is wrong when MeshFilter present on same GameObject. This is expected behavior. MeshFilter and TextMesh are both com... Read more
The built-in EncodeFloatRGBA() and DecodeFloatRGBA() functions contain a...
The built-in EncodeFloatRGBA() and DecodeFloatRGBA() functions contain a typo that leads to reduced precision. The problem involves... Read more
Skybox shows graphical artifacts on Samsung Galaxy Tab 3
Creating a skybox and looking into it shows graphical glitches in some places with Samsung Galaxy Tab 3 Tested and reproduced with:... Read more
Non-Pixel Correct GUIText ignores screen orientation on Windows Phone 8
Steps to reproduce: 1. Create a project which has scene in which two GUIText objects are drawn. One should be set to Pixel Correct a... Read more
Touch.deltaTime sometimes returns 0 on Android devices
Reproduced on: Google Nexus 4 with Android 4.3 Google Nexus 10 with Android 4.3 Reproduced with: Unity Version 4.2.2f1 (54f0fc09def... Read more
Mesh "Read/Write Enabled" unchecked takes as much memory as checked
To reproduce: 1. Open attached project 2. Build and run on iOS 3. Notice in profiler meshes memory usage - 3.6mb 4. Change "Read/Wri... Read more
References to a script is broken when moving it from another GameObject
To reproduce: 1. Open the attached project 2. Open the 'Test' scene 3. Click on the first cube in the hierarchy view 4. Try dragging... Read more
Custom GUIStyles in a skin don't update correctly
Custom GUIStyles in a skin don't update correctly. This makes it very time-consuming to tweak custom styles Read more
Application quits if back button is pressed while scene is loading
This is an intended behavior. It will not be changed. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered