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In the eventsystem inspector select, under 'submit keys', the element me...
1. load and run a scene with gui elements in it2. event system will appear in hierarchy. Click and go to inspector3. under 'submit k... Read more
Dragging prefabs into a scene does not create canvas
To reproduce:1. Create a new project2. Create a toggle3. Drag the game object to the project view so a prefab is created4. Delete th... Read more
2D sceneview is changed automatically to 3d when changing window layout
1. make scene view 2d2. change layout to anything via the built in layout option result: sceneview is changed to 3d Read more
When zooming out from button the rectform handles doesn't disappear
1. create uGUI button in scene2. make sure rectform handles are visible3. zoom out and you'll see that ghost zoomout circle appears4... Read more
Opened 4.6b6 for the first time after installation and get pop error abo...
1. install 4.6b6 on windows from: http://teamcity.unity3d.com/viewLog.html?buildId=697722&tab=artifacts&buildTypeId=bt38862.... Read more
Pressing the sleep button repeatedly then resuming a running game will c...
Reproduced on:Amazon KindleFire HD 7" (KFTT, 2nd generation) with Android 4.0.3 Reproduced with:Unity Version 4.3.4f1 (e444f76e01cd) Read more
The copy-paste confuses the state machine
Repro steps: 1. Create a sub-state machine, add a couple of states(and motions) to it - press play, the animation play properly2. Co... Read more
The memory is not cleared on iOS when unloading asset
Not Reproducible: this bug was not reproduced on 4.5 To reproduce:1. Open the attached project2. Build and run for iOS3. Profile in ... Read more
UGUI - Layout of dynamically attached objects not updating until screen ...
Issue 1 - Incorrect layout until Game View is resized : - import the project attached in a comment further down called case_599998-U... Read more
Enviroment.SpecialFolder.ApplicationData does not have write permissions
To reproduce:1. Open the attached project2. Run in the Editor and verify that the file "test.txt" is created in: /Users/<USER>... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS