Search Issue Tracker
Preview resize is broken for world space canvas
- Open a scene with a world space canvas such as Lighting from uGUIProject.- Try to preview-resize a parent. For example, select the... Read more
Build & Run for windows store apps fails
To reproduce:1. Create an empty project2. Build & run for windows store apps - failException: Failed to build Visual Studio proj... Read more
Black launch image on iPhone and iPod touch before the splashscreen
When launching an app on an iOS device, the screen is black before showing the splashscreen Read more
Asset Store is not working on OS X Yosemite (10.10)
Not reproducible (Unity 4.6/5.0/5.1) Read more
Shader compiler regression on preprocessor ## for mobile in 4.5
Preprocessor token pasting operator (##) regressed in some shaders when cross-compiling for GLSL starting with 4.5. E.g. "i.##uv" wh... Read more
After clicking on a Debug.Log statement output in the console text curso...
How to reproduce:1. Open the attached project "new1"2. Play the "scene" scene (which has C# script with a Debug.Log Statement)3. Cli... Read more
Crash when trying to preview the GI-albedo on the scene w/ terrain
Steps to reproduce:1. Open the attached project and the scene 'test'2. Open the lightmapping window to verify that the GI workflow i... Read more
Dragging BlendTree into Motion slot crashes Unity
Steps to reproduce:1. Open the attached project2. Select 'Dave' BlendTree from under 'ControllerA'3. Drag 'Dave' BlendTree from Proj... Read more
Changing BlendTree name doesn't get reflected in Project view
Steps to reproduce:1. Open the attached project2. Select 'Dave' BlendTree within 'ControllerA'3. Change the name, f.e. to 'Dave2'4. ... Read more
SpritePacker atlas crash (out of memory) on large project
original zendesk ticket: 13748projectdrop file: nemesis_2.zip (14gb!) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected