Search Issue Tracker
Fixed in 4.3.3
Votes
0
Found in
4.3.0f4
Issue ID
578083
Regression
No
Depending on the Layout of the Editor, duplicating Sprites may leak memory
Depending on the Layout of the Editor, even simple projects (created from scratch and have a single PNG added as sprite) seem to leak render textures.
To reproduce:
1. Unzip attached Leaks.zip
2. Open RenderTextureLeak project there.
3. Open test scene
4. Start duplicating the sprite found in the scene
5. Note down that VRAM constantly increases
6. Do the same with the NoLeak project (found in the same zip)
7. VRAM usage does not switch.
Expected result: VRAM usage does not change depending on the layout of the editor
Actual result: Depending on the layout resources may be leaked.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packman: "My Assets" filters section doesn't rescale on filter sections collapse
- "DrawDepthNormalPrepass" exceptions are thrown in Editor when Ctrl key is held with specific renderer settings
- Script file name changes do not display in Editor when Compiler errors are present
- Sprites are not rotating with bones when the Sprite type is Unlit
- Crash on TransferField_NonArray<YAMLRead,Converter_String> when opening a specific project
Add comment