Search Issue Tracker
Fixed in 4.3.3
Votes
0
Found in
4.3.0f4
Issue ID
578083
Regression
No
Depending on the Layout of the Editor, duplicating Sprites may leak memory
Depending on the Layout of the Editor, even simple projects (created from scratch and have a single PNG added as sprite) seem to leak render textures.
To reproduce:
1. Unzip attached Leaks.zip
2. Open RenderTextureLeak project there.
3. Open test scene
4. Start duplicating the sprite found in the scene
5. Note down that VRAM constantly increases
6. Do the same with the NoLeak project (found in the same zip)
7. VRAM usage does not switch.
Expected result: VRAM usage does not change depending on the layout of the editor
Actual result: Depending on the layout resources may be leaked.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Add comment