Search Issue Tracker
Fixed
Votes
0
Found in
4.3.0f4
Issue ID
577992
Regression
No
Android application crashes when renderer of the GameObject is disabled in run-time
This is only reproducible when the Development Build option in the build settings is disabled.
Reproduced on:
Samsung Galaxy S III (GT-I9300) with Android 4.1.2
Reproduced with:
Unity Version 4.2.2f1 (54f0fc09defb)
Unity Version 4.3.0f4 (e01000627d60)
Unity Version 4.3.1f1 (cebd4d9b5122)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment