Search Issue Tracker
By Design
Votes
0
Found in
4.3.0f3
Issue ID
577917
Regression
No
OnParticleCollision is not called on Mac, when "Limit Velocity over Time" is enabled
To reproduce:
1. Open the attached project
2. Play the "Main" scene for a few seconds
3. Many blood puddle objects will be created
4. Stop Play Mode
5. In the Hierarchy, select Blood Stream object
6. In the Inspector, enable ParticleSystem->Limit Velocity over Time
7. Play the scene
8. No puddles are created because OnParticleCollision is not called.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment