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Fixed in 4.5.X
Votes
5
Found in
4.3.0f4
Issue ID
577872
Regression
No
Erasing a tree causes a crash
To reproduce:
1. Open attached project
2. Open scene "test". It contains a terrain and a tree
3. Select the terrain and open the tree tab in the inspector
4. Shift-click the tree on the terrain to delete it - Unity crashes with:
"Runtime Error!
R6025
- pure virtual call"
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nixter
Aug 06, 2014 18:43
Still not fixed in Unity 4.5.2. I've been able to reproduce it multiple times.
The-Goliath
May 09, 2014 03:44
How disappointing. The Unity team makes adjustments that they personally believe must've fixed the issue, so instead of checking with the public to make sure it really is fixed, they simply mark it as such. How about you let everyone who actually uses and relies on the program to confirm that it's fixed, rather than coming to this half-baked conclusion on your own? This isn't just a harmless error that pops up once in a while and can simply be ignored, this is an error that CRASHES Unity and prevents people from making any progress, therefore causing some serious problems for time-sensitive projects. Just seems a little unprofessional to me.
Cyborg771
May 07, 2014 04:37
The issue only appears to occur with individually placed trees, those created with a brush size of 1. Mass produced trees don't appear to cause a crash on deletion.
GXMark
May 01, 2014 08:37
Yes this is not fixed but simply creating one instance of a tree at app start-up stops the crash
Sy0exec
Apr 20, 2014 10:16
This issue is NOT fixed in the latest Unity. (April 20th, 2014)
DeeDeeKaKa
Mar 04, 2014 18:17
This is not fixed!
Gawson
Mar 04, 2014 10:26
Same in our projects. Not fixed.
Whippets
Jan 07, 2014 15:11
This is not fixed - it still crashes when you delete the last tree on the terrain
RKSandswept
Dec 24, 2013 18:28
We are doing an infinite procedural world and constantly create and destroy trees on the same terrain block as the player moves through the world. I trapped in Visual Studio nad shows the culling code to be the culprit. The details are in my comment here...
http://answers.unity3d.com/questions/362253/crash-r6025-pure-virtual-function-call-in-webplaye.html#answer-599056
This bug is killing us because our game is in Alpha on Steam and crashes frequently because of this.
QuantumTheory
Dec 09, 2013 01:26
100% reproducible.