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OpenGL ES3 performance is worse than OpenGL ES2
To reproduce: 1. Build Angry bots to iOS with OpenGL ES2 2. Build Angry bots to iOS with OpenGL ES3 3. Run and compare performance ... Read more
OnTriggerExit2D is not functioning with overlayed sprites
OnTriggerExit2D is not functioning with overlayed sprites. To reproduce: 1) Load the project and open the CoreLoop.unity scene. 2) R... Read more
"QualitySettings.SetQualityLevel(x);" in C# will crash build
-e: 64bit headless dev linux build crashes running the attached project -repro: --open project --Test > build both --copy both buil... Read more
Sorting layers do NOT get exported with packages
To reproduce: 1. Create new project 2. Import 2dcontroller-final.package 3. Open 2DCharacterController scene 4. 2DCharacter's Sprit... Read more
AudioSource.GetOutputData() returns data from other audio source
To reproduce: 1) Open the attached project 2) Load 'Scene' scene 3) Run the project and you will notice that all GetOutputData() ret... Read more
Disconnect when submitting activation form makes the system hang
Disconnect when submitting activation form makes the system hang. Read more
[Graphics, Editor] Particles appear on camera even though they are not i...
To reproduce: 1. Open attached project 2. Open scene03. It contains a few particle systems and a camera which is facing away from th... Read more
Switching of programming language in scripting reference does not work
Switching of programming language for Editor class examples in scripting reference does not work. To reproduce: 1. Open scripting ... Read more
Paste does not work in the editor
It is impossible to paste text from the clipboard into text fields in Unity editor. Shortcut combinations does nothing and right-cli... Read more
Inconsistent behavior between 2D and 3D collisions in parent directory
Collisions work differently with 2D and 3D colliders. 2D collider does not react when collision script is attached to parent gameObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines