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0
votes
Postponed

Internal compiler error reported instead of Syntax error

Mono

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Dec 04, 2013

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Version/s: 4.3.1f1

Steps to reproduce---------------------1. Create a script that includes two variable declarations, the first one should include brac... Read more

1
votes
Won't Fix

editor crash on trying to use System.Speech.Recognition

Scripting

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Dec 04, 2013

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Version/s: 4.3.1f1

-e: when trying to use System.Speech.Recognition in a script the editor crashes -repro:--unzip attached project--drag Scripts/Test.c... Read more

0
votes
By Design

Prefab instances are not updated in the scene after optimizing models

Assets Management

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Dec 04, 2013

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Version/s: 4.3.0f4

To reproduce:1. Import a model2. Drag it into scene3. Drag it back into the hierarchy to make a prefab4. Go back to Model Importer5.... Read more

0
votes
Not Reproducible

When using materials with texture offsets, lightmapping sometimes uses z...

Global Illumination

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Dec 03, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open attached project2. Open scene 'scene'3. Open lightmapping tab4. Bake lightmaps5. Notice that incorrect offset i... Read more

15
votes
Fixed

Audio.PlayScheduled produces artifacts on cpu spikes

Audio

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Dec 03, 2013

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Version/s: 4.3.0f4

To reproduce:1. Import package the "repro"2. Open "scene"3. Enter play mode4. Press space. it should call "audio.PlayScheduled" and ... Read more

1
votes
Fixed

Contextual menu for a shader is shown in the particle system curves

Shuriken

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Dec 03, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - create a new project- create a particle system- enable "Size over Lifetime" and select the Size Curve- resize... Read more

0
votes
Fixed

"Error occurred in occluder data computation" thrown when trying to bake...

Camera

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Dec 03, 2013

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Version/s: 4.3.1f1

To reproduce:1. Open attached project2. Open scene testas, it contains a terrain and a camera3. Open Occlusion Culling window and pr... Read more

0
votes
By Design

[InheritVelocity] Shuriken particles shooting in the wrong direction whe...

Shuriken

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Dec 03, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached- open the scene- press play and notice that after a few seconds the particles are... Read more

0
votes
Duplicate

Removing a rigidbody2d causes the collider outline of a child object to ...

Physics2D

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Dec 03, 2013

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Version/s: 4.3.1f1

To reproduce:1. Create an empty gameobject and attach a rigidbody2d to it2. Create another gameobject and attach a box collider2d to... Read more

0
votes
Fixed

Typo in License Management window

License

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Dec 03, 2013

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Version/s: 4.3.0f4

In editor press "Help->Manage License". Near "Activate new license" button it is written "start a trial period if you are eligabl... Read more

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