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OnMouse event handler warning shown even when it shouldn't
Warning is displayed when there is any file or function with "OnMouse" even if it has nothing to do with Unity OnMouse event handler... Read more
Audio Mixer: removing a node with an exposed parameter throws an errors
-e: see title -repro:--create new project and new audio mixer--open mixer--add a new node/child--add an effect to that node--expose ... Read more
Audio Mixer: exposed parameter still there after effect removal
-e: when you remove an effect from a audio node the exposed parameter from that sticks around -repro:--create new project and audio ... Read more
Mixer UI: there is no obvious way to remove an exposed parameter
-e: once a parameter is exposed we found no way to take reverse that -repro:--create new project--create new audio mixer--add an eff... Read more
renaming asset into very long name moves it out of the assets folder int...
-e: when you rename an asset into something with a very long name that asset will be moved into the project's root folder and no lon... Read more
Mixer UI: exposed parameter menu ends up in wrong place after renaming
-e: when you rename a long exposed parameter to something short the menu snaps to the left instead of the right ends up away from th... Read more
Mixer UI: long exposed parameter names draws over other UI elements
-e: see title -repro:--create new audio mixer--add effect--expose a parameter to script--click the exposed parameter list and rename... Read more
Mixer UI: exposed parameters share same UI identifier as effect buttons ...
-e: the exposed effects parameters are labeled with a grey dot in the inspector. in the mixer that same grey dot means something dif... Read more
Crash when trying to create a prefab with configurable joints
To reproduce:1. Open attached project2. Open scene "ropeWithSpheres"3. Try to create a prefab out of the "lanternOnLianas" gameobjec... Read more
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