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Ctrl + A does not work correctly in hierarchy
To reproduce:1. Create a few gameobjects in scene2. In the hierarchy press ctrl+a3. Notice the inspector is blank4. Try pressing "de... Read more
Off mesh links are generated from one cylinder to the other, but not vic...
Scene: "slippy cylinders" - off mesh links are generated from one cylinder to the other, but not vice versa. Also off mesh links lea... Read more
Setting Agent Radius through bake menu to values between 0.02 and 0.04 m...
To reproduce:1. Setting Agent Radius through bake menu to values between 0.02 and 0.04 makes bake of navmesh to fail Regression sinc... Read more
Navigation agent teleports back to it's start position
To reproduce:1. Open scene "chain of mesh links"2. Send the agent towards the red circle in play mode - it teleports back Read more
Agent ignores a chain of mesh links that would shorten it's path
To reproduce:1. Open scene "chain of mesh links"2. In play mode send the agent (left click) to walk through the cube tiles (mesh lin... Read more
Multiselected mixer nodes are hard to deselect
To reproduce:1. Create a new mixer2. Add a few nodes3. Multiselect two (I did it with ctrl)4. Try clicking on a single selected node... Read more
Multi-selecting audio sources makes priority vanish when it's dragged to...
To reproduce:1. Add a few audio sources to a scene2. Multiselect them3. In the inspector, slide the priority bar all the way to the ... Read more
DynamicLoading audio clip does not play sound
To reproduce:1. Import an audio clip2. Set it's load type to DynamicLoading3. Add it to scene and enter play mode - no sound plays E... Read more
No apply button on audio clip and NullReferenceExceptions
To reproduce:1. Import an audio clip2. Select it - NullReferenceExceptions are thrown3. In the inspector - there is no APPLY button ... Read more
Mobile/Diffuse shader creates graphical errors with lightning on Tegra GPU
Creating a plane with Mobile/Diffuse shader and putting a spotlight on it, will result distorted behavior on nVidia tegra devices. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject