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0
votes
Won't Fix

Mesh with Cast Shadows set to Shadows Only isn't selectable in scene view

Scene/Game View

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Feb 03, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select plane and notice that it has "Cast Shadows"... Read more

0
votes
Won't Fix

StandardAssets.CrossPlatformInput - When MobileInput is enabled GetButt...

Input

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May 09, 2016

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Version/s: 5.3.4f1

To reproduce:1. Open attached project2. Open the scene "MainScene" int the "_Scenes" folder3. Press "Play"4. Click anywhere Notice t... Read more

0
votes
Postponed

Batching ignores flipped objects

Graphics - General

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps1. Open "Test" project2. Open "scene" scene3. Play sceneTake a look at "Flipped Parent" ... Read more

0
votes
Fixed

Resources are exported to build despite that they are not used in scenes...

Deployment Management

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Jun 08, 2016

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Version/s: 5.4.0b20

Steps to reproduce:1. Open attached project2. Open "Main" scene-- Notice that this scene is empty/default3. Build this scene4. Check... Read more

0
votes
Fixed

[IL2CPP] Socket.Select throws NullReferenceException while using NetMQ l...

IL2CPP

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Jan 06, 2016

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Version/s: 5.3.0f4

1. Install py27-zmq via macports2. Go into project root3. Via terminal python2.7 zmq_echo_rtr.py4. Open project in Unity5. Build to ... Read more

0
votes
Fixed

gameObject's Multi-dimensional array becomes null when object is Instant...

Scripting

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Jan 14, 2017

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Version/s: 5.5.0f3

To reproduce: 1.Download and open attached project2.Open "InstantiateBug" scene3.Enter Play mode4.Notice error in the console Expect... Read more

0
votes
Fixed

Cannot rename custom ScriptableObject asset if it has subassets

Assets Management

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Apr 06, 2015

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Version/s: 5.1.0b1

To reproduce:1. Open attached project2. Rename BehaviorTree.asset3. Rename fails and warning is thrown in console Read more

0
votes
Fixed

Size of depth buffer (_CameraDepthAttachment) is bigger than what it sho...

Package: Memory Profiler

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May 07, 2021

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Version/s: 0.2.10-preview.1

How to reproduce:1. Open the attached project's "case_1334450-Project.zip" Scene labeled "SampleScene"2. In the Game View window, se... Read more

0
votes
By Design

HDRP Custom Pass differently controls how the Editor renders the objects...

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Dec 16, 2024

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Version/s: 6000.0.31f1, 6000.1.0a8

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SeeThrough.unity” Scene3. Observe the Scene v... Read more

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