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Fixed

Votes

0

Found in

5.5.0f3

Issue ID

870394

Regression

No

gameObject's Multi-dimensional array becomes null when object is Instantiated through script

Scripting

-

To reproduce:

1.Download and open attached project
2.Open "InstantiateBug" scene
3.Enter Play mode
4.Notice error in the console

Expected result: Multi-dimensional array being Instantiated with the gameObject and it's length is returned as 4.
Actual result: Multi-dimensional array is not instantiated with gameObject and it's length is returned as null.

Reproduced with: 5.6.0b3, 5.5.0p4, 5.4.4f1, 5.3.7p2

Note: In MDArrayBug.cs script, on line 22 Multi-dimensional array is declared. It should be transferred to instantiated gameObject, but it isn't.

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