Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0f3
Issue ID
870394
Regression
No
gameObject's Multi-dimensional array becomes null when object is Instantiated through script
To reproduce:
1.Download and open attached project
2.Open "InstantiateBug" scene
3.Enter Play mode
4.Notice error in the console
Expected result: Multi-dimensional array being Instantiated with the gameObject and it's length is returned as 4.
Actual result: Multi-dimensional array is not instantiated with gameObject and it's length is returned as null.
Reproduced with: 5.6.0b3, 5.5.0p4, 5.4.4f1, 5.3.7p2
Note: In MDArrayBug.cs script, on line 22 Multi-dimensional array is declared. It should be transferred to instantiated gameObject, but it isn't.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Add comment