Search Issue Tracker
“Unable to parse file" error is thrown when opening a specific project w...
Reproduction steps1. Open the attached “ASDQWE” project2. Observe the Console Window Expected result: No error is thrownActual resul... Read more
The Inspector pane layout in the UI Builder window is misaligned when a ...
How to reproduce:1. Open the attached “IN-85122” project2. Open the “MainMenuVisualTree” UXML file in the UI Builder window3. In the... Read more
NullReferenceException is thrown when adding a Blur Renderer Feature
Reproduction steps:1. Open the attached “IN-85616.zip” project2. Select the “URP Renderer” from the Project Window (Assets > Sett... Read more
Search Scene Selector shows file with unity in their name
Ensure you have an asset with the word .unity in its name Go to menu Window -> Seach -> Scene Expected Results: The scene sele... Read more
Incorrect vehicle rotation when using ForceMode.VelocityChange
Reproduction steps:1. Open the attached “2022_IN-84796“ project2. Open the “Assets/DogsSimcadePhysics/Demo/Scenes/Simcade_DemoScene.... Read more
[OculusXR][GLES][BiRP] Android external OES texture does not render when...
Steps to reproduce:1. Open the attached user's project "ExternalImageLowOverheadMode.zip"2. Make sure that Graphics API is set to Op... Read more
[Linux] Dropdown Menus are filled with empty entries when the Menu inter...
Steps to reproduce: Open any Project Resize the Console Window so that its top border is close to the Editor Windows bottom edge In ... Read more
[HDRP] [Metal] Tiled artefacts when using DRS
Reproduction steps:1. Create a new HDRP Sample project2. Enable Project Settings -> Quality -> HDRP -> Rendering -> Dyna... Read more
[HDRP] Empty template starts with incorrect Physically Based Sky (incorr...
Reproduces on: 6000.0.22f1 Tested on: M2 MBPro, Windows 11 Steps to reproduce: Simply create a new empty HDRP template Wait till edi... Read more
& symbol is not visible when viewed in the Input System Control Scheme d...
Reproduction steps:1. Open the attached “InputSystemSymbol.zip” project2. Open the “New Controls.inputactions” from the Project Wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node