Search Issue Tracker
uGUI - animating RectTransform.localScale via script is broken
To reproduce:1. Open attached project2. Open scene "BasicScene". It contains three animated (via script) stars and two buttons to st... Read more
UGUI Text looks broken when changed via script
Steps to reproduce : - import the project attached- open the scene "SplashA"- press play and also play in the scene- choose "yes" to... Read more
NullReferenceException when using a Canvas in World Space
Steps to reproduce : - create a new project- crate a new canvas- set the Render Mode to World Space- press play and notice the error... Read more
Windows player in full screen mode is brighter than in windowed mode
Windows player in full screen mode is brighther than in windowed mode When Player Settings > Deferred Linear: The colors are brig... Read more
The handle of a slider is unaligned in playmode
Steps to reproduce : - create a new project- create a new slider- press play and notice the handle is unaligned *Note :Regression fr... Read more
"Deferred" and "Linear" settings for Rendering Path/Color Space, make th...
"Deferred" and "Linear" settings for Rendering Path/Color Space, make the scene go dark in Full Screen mode. To reproduce:- Open att... Read more
[WP8] Cannot export VS solution on 5.0.0a8
To reproduce:1. Create a new project2. Switch to WP8 platform3. Build...4. ERROR: Error building Player: Exception: Failed to run re... Read more
Rendering does not look smooth, when resizing Windows standalone player
Rendering does not look smooth, when resizing the windows player - please see attached video for details To reproduce:- Open attache... Read more
Triggers are not accepting/registering raycasts in Unity 5
To reproduce:1. Open up the attached project. It is has NGUI2. Open up any of the example scenes, for instance I'm using Example 10 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject