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Asset Bundles that contain scenes will not be created
Steps to reproduce : - import the project attached- go to Build > Build Asset Bundles (new 5.0way)- open the scene "Test Init" an... Read more
[WP8] Unity Engine references in a plugin stop building
To reproduce:1. Open attached project "UnityProject". It contains a plugin that has a few Unity Engine references2. Build the projec... Read more
Instantiating a uGUI prefab w/ the Profiler open crashes the editor
Steps to reproduce : - import the project attached- open the scene and have the Profiler window opened- press play and Unity will crash Read more
The name 'PostEffectsBase' does not denote a valid type ('not found') wh...
Steps to reproduce : - import the Image Effects package- move the PostEffectsBase file to the Assets folder and notice the errors *N... Read more
Two errors when adding image component to UI objects
1. create empty child to a canvas2. add image to the child Observe two erros: GL_VERTEX_PROGRAM_ARB (false) differs from cache (0 !=... Read more
Theme must be the attribute of the <application> in the Android manifest
According to the default manifest example https://developer.android.com/samples/BasicContactables/AndroidManifest.html and <appli... Read more
Add empty child to canvas and remove rect transform results in error spam
1. create and add empty child to canvas2. in the inspector of the child object right click on the rect transform component and selec... Read more
Cursor is visible when running the player in fullscreen mode and highest...
Cursor is visible when running the player in fullscreen mode and with highest Graphics Quality settings. To reproduce:- Download the... Read more
missing bold formating in Screen.SetResolution
-e: see title -repro:--open Documentation/html/en/ScriptReference/Screen.SetResolution.html--NOTICE parameter "width" is not bold in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS