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-e U_4_5_F6_release: critical: black screen when opengl es3
When deploying to iOS and having set Graphics level to OpenGL ES3 (or Auto and running on opengl es 3 device liuke ipad mini retina)... Read more
[WP8]DLL post processing causes crash on startup
To reproduce:1. Open project "BustedDLL"2. Build it with 4.3.4, open up the solution with VS and deploy (you might need to unblock t... Read more
Transform component is duplicated as a child object of the prefab after ...
Reproduced with:Unity Version 4.3.4f1 (e444f76e01cd)Unity Version 4.5.0f6 (fd4616464986) Resolution:The problem is caused by the scr... Read more
The old name is still visible while renaming a GameObject in the hierarchy
This is only reproducible with Unity free. Reproduced with:Unity Version 4.5.0f6 (fd4616464986) Read more
Unity hangs when Generating Lightmap UV's for an fbx
Steps to reproduce : - import the project attached- select the .fbx- in the Model tab check "Generating Lightmap UV's"- press Apply ... Read more
GM99 fix: plugin crash on enabling fullscreen
-e: when trying to switch to fullscreen in battlestar game the plugin crashes -tested and repro: win7 ff & chrome -repro:--insta... Read more
Deleting animator controller crashes Unity
Deleting animator controller crashes Unity 1. Create animation controller and two blend trees2. Select non-default blend tree3. Dele... Read more
animation preview is choppy
-e: see title, used to very smooth -repro:--open attached project--select the Adam@Idle--switch to the animation preview window--zoo... Read more
"Smart quotes" are being used in the documentation examples
To reproduce:1. Open up http://docs.unity3d.com/Manual/Preferences.html2. Notice that in the script editor args examples smart quote... Read more
Switching platform while in play mode throws InvalidOperationException
To reproduce:1. Create a new empty project2. Enter play mode3. Switch the platform4. Notice the exception in the console Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS