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Full resolution windowed player is not quite full resolution
Attempting to run a Windows Standalone player in windowed mode at native monitor resolution actually runs at slightly lower resoluti... Read more
Monitor choice ignored if higher resolution needed
This occurs if you use a dual monitor system where your primary monitor has less resolution than your secondary monitor. If you try ... Read more
Half of windowed player on each monitor
While the Windows Standalone player is running on a dual-monitor system if it becomes windowed and its resolution matches the highes... Read more
Crash on iOS iPad only due to supposedly incorrect splash screen alterat...
To reproduce:1. Open attached project in Unity Free2. Build and run on iOS3. Notice warnings in xcode>Images.xcassets!Asset Catal... Read more
[WP8] GUI.Button press is constatly called on emulator
To reproduce:1. Create a new script2. Add these lines to the script:"void OnGUI() {if (GUI.Button (new Rect (0, 0, 300, 100), "Press... Read more
Linux, Flash & xbox one runtimeplatform doc examples missing
-e: see title -repro: --got to http://docs.unity3d.com/ScriptReference/RuntimePlatform.LinuxPlayer.htmlhttp://docs.unity3d.com/Scrip... Read more
Crash when importing the Tropical Nature Pack
Steps to reproduce : - create a new project and open the Asset Store- import the Tropical Nature Pack and Unity will crash *Note :Re... Read more
Box Collider 2D does not collide when its size is small (like 0.01)
Reproduced with:Unity Version 4.5.0f6 (fd4616464986) Resolution:4.5 includes the latest Box2D which fixes a number of issues, one of... Read more
disabling/destroying a collider during a physics callback stops further ...
Steps to reproduce:1. Open the attached project and the scene2. Press play3. Observe that only one OnTriggerEnter2D method is called... Read more
Shader failure with OpenGL ES 3.0 on GLES3 enabled devices
Reproduced on:Google Nexus 5 with Android 4.4.2Samsung Galaxy Note 3 (SM-N9005) with Android 4.4.2 Reproduced with:Unity Version 4.5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS