Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.3b1
Issue ID
584597
Regression
No
Camera.Render doc missing call to Texture2D.Apply
The code sample for Camera.Render doesn't have a call to Texture2D.Apply after Texture2D.ReadPixels which can be confusing for anyone who tries to cut and paste that code.
It's not obvious that Texture2D.ReadPixels necessitates a call to Apply since it's not explicitly mentioned in the ReadPixels doc, either (although it is called in that code sample) and the Texture2D.Apply doc only mentions SetPixel and SetPixels.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines
- Lighting artifacts in Scene when baking box lights
- [Ubuntu] Rendering Debugger's "Material Texture Slot" dropdown has an enormous empty space
Add comment