Search Issue Tracker
By Design
Votes
0
Found in
4.3.0f4
Issue ID
584584
Regression
No
Animation looks differently in the editor and on devices
Animation is broken on the mobile devices after the following steps are made:
1. .fbx model with animation is imported in Unity
2. A prefab is made from the model
3. A prefab is exported to Unity package
4. A package is imported into not-empty project (such as AngryBots)
Reproduced on:
Google Nexus 5 with Android 4.4.2
Nokia Lumia 920
Reproduced with:
Unity Version 4.3.3f1 (c8ca9b6b9936)
Resolution: The quality was set too low. For example if the quality is set to fastest, then only one bone per vertex is used for the skinning. The quality can be changed in Unity editor by selecting Edit -> Project Settings -> Quality.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Additional empty space becomes visible under "Scripts" in the "Add Component" window
- Longer component titles overlap navigation arrow in the "Add Component" window
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
Add comment