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Shader bug on device with feature level 9.3
Unity Editor correctly renders shaders compiled in shader model 3.0 when in DirectX 11 9.3 graphics emulation mode on PC. When shade... Read more
Sprite animation twitches it's position for a frame
To reproduce:1. Open attached project2. Open scene "AnimationTesting"3. Enter play mode - notice that the sprite twitches in positio... Read more
Documentation for TextMesh.richText is messed up
http://docs.unity3d.com/Documentation/ScriptReference/TextMesh-richText.html - the description there has a lot of html symbols like ... Read more
Crash when editing a mesh when a Particle System which contains two refe...
Steps to reproduce : - import the project attached- reimport the "mesh_vitalizing_seed_sprouts" fbx- open the scene "Seed1"- expand ... Read more
Collision issues when using 2D box colliders
Steps to reproduce : - import the project attached- press play- move the character around and notice that the character will be stuc... Read more
Incorrect resolution after snapping application's window
While Unity shows splash screen, snap application's window to left/right. After splash screen, application shows full screen (full w... Read more
Input.GetJoystickNames() returns an empty name of wired controller
This is a regression from Unity 4.2.2f1. Input.GetJoystickNames() returns an empty name of wired Sony PlayStation 3 controller. Repr... Read more
Run TestScene, get the warning: "The referenced script on this Behaviour...
To reproduce:1. Open attached project2. Enter play modeExpected result: No errorsActual result: The referenced script on this behavi... Read more
Unity crashes when toggling Direct3D 11
To reproduce:1. Open attached project2. Open scene "Multiplayer_Level_5"3. Go to the player settings4. Enable/disable Direct3D 115. ... Read more
The Cursor.SetCursor changes the cursor for half a second in editor
To reproduce:1. Open the attached project2. Open scene13. Enter play mode - the cursor is changed by the Test script on start(). The... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask