Search Issue Tracker
Duplicate
Votes
0
Found in
4.3.2f1
Issue ID
585871
Regression
No
Crash when editing a mesh when a Particle System which contains two references to the same sub mesh
Steps to reproduce :
- import the project attached
- reimport the "mesh_vitalizing_seed_sprouts" fbx
- open the scene "Seed1"
- expand LocationImpact>FX and select Grass
- select the "mesh_vitalizing_seed_sprouts" fbx and go to Model
- change Tangents to import and Unity will crash
*Note:
If it does not repro change back to None and Unity should crash.
Removing the second reference from the Grass object called mesh_grass_sprout will stop Unity from crashing.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment