Search Issue Tracker
Won't Fix
Votes
0
Found in
4.3.2f1
Issue ID
585859
Regression
No
Collision issues when using 2D box colliders
Steps to reproduce :
- import the project attached
- press play
- move the character around and notice that the character will be stuck between two tiles
Explanation :
These are known as "Ghost vertices" and are common when you assume that collision vertices that are side-by-side shouldn't cause a collision when in-fact they can due to precision issues etc.
This is explained really well here as well as offering a few solutions:
http://www.iforce2d.net/b2dtut/ghost-vertices
The most notable of solutions is to use the edge-collider which provides a contiguous set of edges which don't suffer from this problem as Box2D understands that the vertices are part of a continuous surface.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
Gugaru
May 21, 2017 18:38
This should be fixed, notball 2d games are the solutions acceptable for. This may cause me to move to construct, which is a shame, because I love everything else about unity.
skirners1
Mar 25, 2016 10:53
Please fix :-D
Deep Azure
May 20, 2015 00:11
Why was this not fixed?