Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.2.2f1
Issue ID
585938
Regression
No
Shader bug on device with feature level 9.3
Unity Editor correctly renders shaders compiled in shader model 3.0 when in DirectX 11 9.3 graphics emulation mode on PC. When shader compiled in sm3.0 is deployed to a 9.3 feature level compatible device running Windows 8.1 RT it renders pink. Please check this forum thread for details:
http://forum.unity3d.com/threads/222543-Unable-to-run-shaders-in-sm-3-0-on-windows-8-1-RT
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off
- Graph and Camera options for Render Graph Viewer disappear after maximising the window
Add comment