Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.2.2f1
Issue ID
585938
Regression
No
Shader bug on device with feature level 9.3
Unity Editor correctly renders shaders compiled in shader model 3.0 when in DirectX 11 9.3 graphics emulation mode on PC. When shader compiled in sm3.0 is deployed to a 9.3 feature level compatible device running Windows 8.1 RT it renders pink. Please check this forum thread for details:
http://forum.unity3d.com/threads/222543-Unable-to-run-shaders-in-sm-3-0-on-windows-8-1-RT
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment