Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.2.2f1
Issue ID
585938
Regression
No
Shader bug on device with feature level 9.3
Unity Editor correctly renders shaders compiled in shader model 3.0 when in DirectX 11 9.3 graphics emulation mode on PC. When shader compiled in sm3.0 is deployed to a 9.3 feature level compatible device running Windows 8.1 RT it renders pink. Please check this forum thread for details:
http://forum.unity3d.com/threads/222543-Unable-to-run-shaders-in-sm-3-0-on-windows-8-1-RT
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment