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Create new Animation Clip does not remember the previous directory
Steps to reproduce : - create a new project- select the Main Camera and open the Animation Window- create a new animation and save i... Read more
There is no way to hide/show uGUI objects via CanvasRenderer
To reproduce:1. Create a uGUI button2. Try to disable its rendering - you'd have to disable each individual component like text, ima... Read more
ARM Mali 400 devices use more CPU time than others
Projects ran on ARM mali 400 devices has increased ms, compared with other devices Read more
The automatic script upgrade does not convert Screen.lockCursor and Scre...
Steps to reproduce:1. Open the attached project with Unity 52. Observe that the script updater doesn't update the following:Screen.l... Read more
iOS build crashes when built with stripping level
To reproduce: 1) Download and open project (will need any other project to check on versions other than 4.6)2) Build and run for iOS... Read more
ManualResetEvent fails if the mono debugger is attached
To reproduce:1. Create a script: using System.Threading;using UnityEngine; public class Test : MonoBehaviour{private ManualResetEven... Read more
PlayMaker throws ReflectionTypeLoadException when building for WP8
To reproduce:1. Import "realrepro" package. It contains playmaker.2. Try to build for WP8 - ReflectionTypeLoadException is thrown Bu... Read more
Renaming asset in hierarchy leaves gray ghost text (Unity free)
To reproduce:1. Run unity in free mode (force-free)2. Select the camera in scene3. Try to rename it in hierarchy, delete the previou... Read more
Unity crashes on StopCoroutine()
Steps to reproduce:1. Open the attached project and the scene2. Click 'Play' button to start polling and then click 'Stop' button3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS