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"Too many texture interpolators would be used for ForwardBase pass" shad...
Steps to reproduce : - import the shader attached and notice the errors *Note :Regression from 4.5. Read more
A disabled Button on a Panel that is set to Inactive will not show the d...
To reproduce this bug: 1. Open the project2. Open DisableButtonScene3. Play4. Press 'Disable Button', which disables 'Button' script... Read more
Send/BroadcastMessage fails with generics
Repro steps: 1) Open "XAMLUnityConnection.zip (2 MB)" project sent by user in email attachements. 2) Run this project in Unity. 3) C... Read more
Selecting a prefab in project view throws Array index is out
To reproduce:1. Open attached project2. Select Cloth prefab in project viewExpected result: The prefab gets selectedActual result: T... Read more
exluded resolution aspect ratios shown in linux screen selector
-e: see title -repro:--open player settings--uncheck several aspect ratios under "Resolution and Presentation" options--build for Li... Read more
[AudioMixer] two different names for unexposing parameter
-e: the same functionality is named "delete" and "unexpose" while it should rather be the same in all places -repro:--open audio mix... Read more
InputField cursor position doesn't respect Text vertical alignment
Steps to reproduce:1. Open the attached project and the scene2. Press play3. Click on the white box4. Observe that cursor position d... Read more
x86_64 build has wrong file ending
-e: 64bit build end on x86 instead of x86_64, file itself is still correct though -repro:--make 64bit linux build--NOTICE wrong file... Read more
Project which has Interactive Cloth component is not upgraded properly
Steps to reproduce:1. Create a project in older version of Unity than 5 which uses Interactive Cloth component.2. Open it with Unity... Read more
Cloth vertices with maximum distance of 0 get severely deformed upon co...
To reproduce:1. Open attached project2. Open cloth collisions scene3. enter play mode.Result: After passing the first obstacle the c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS