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Cloth sphere collider gizmo rendering bug
To reproduce:1. Open attached project2. Open cloth collisions scene3. Select Cloth game object4. Observe the collider gizmo around c... Read more
Auto Generate Animation: Animations not available before Saving Project
Steps to reproduce : - import the project attached- open the "Test" scene- navigate to Canvas>Button and press Auto Generate Anim... Read more
When camera's view port is changed, the part that is out of the camera v...
To reproduce this bug: 1. Open the attached project2. Open 'MainScene'3. Notice in MainCamera settings that View Port is changed4. B... Read more
The documentation for WWW.error has multiple issues
http://docs.unity3d.com/ScriptReference/WWW-error.html In the description and code examples "String.IsNullOrEmpty" is used, however ... Read more
[Win Store Apps] Bitmap font is pink on WinRT
Bitmap font is pink on WinRT Reproducible on 4.6.0b11;Attached screenshots and WinRT UnityPlayer.log; Repro steps:1. download "uGUIP... Read more
[Win Store Apps] Render texture doesn't work on WinRT
Render texture doesn't work on WinRT Reproducible on 4.6.0b11;Attached screenshots and WinRT UnityPlayer.log; Repro steps:1. downloa... Read more
NullReferenceException when selecting UI Light
Steps to reproduce : - import the uGUI project- open the "REnderTexture" scene- navigate in the Hierarchy to Canvas>UI Camera>... Read more
uGUI object and Sprite Renderer rendering order is wrong
This is related to how canvas rendering works. For each canvas we basically generate one 'batch'. In the example you have sent there... Read more
Rendering order bug when using elements with canvas and elements without it
To reproduce this bug: 1. Open the project2. Open Assets/Scenes/renderorder.unity3. Expand HUD object, notice how it is before the b... Read more
Public enum located in generic Class is displayed as int field instead o...
To reproduce:1.Create new project and import attached package.2.Open imported "EnumBug" scene.3.Select "Enum Bug" object.4.Notice "S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS