Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b10
Issue ID
615670
Regression
No
Rendering order bug when using elements with canvas and elements without it
To reproduce this bug:
1. Open the project
2. Open Assets/Scenes/renderorder.unity
3. Expand HUD object, notice how it is before the back overlay and renders after it
4. Move it bellow the overlay, notice how it still renders on top of it
5. Change the Z position of the overlay to -60, notice how now overlay always renders after no matter if it is above or bellow in hierarchy
6. Remove Canvas component from Game Panel, and put Z back to 0, notice how now the render order works fine in the hierarchy, objects bellow are rendered after
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu
- Errors are thrown and contextual menu does not open when right-clicking multiple mixed keyframes in Dopesheet
- Crash on MergeObjectCollection when repeatedly selecting a Prefab Asset in the Project Browser
Add comment