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Votes
5
Found in [Package]
1.0.0-preview.18
Issue ID
1372774
Regression
No
UIToolkit Input Text Field is auto-selected when keys are pressed
Reproduction steps:
1. Open the user's attached project
2. Open Assets > Scenes > SampleScene
3. Go to Game View and press play
4. Press Z/Q/S/D keys and observe the behavior
Expected results: UIToolkit Input Text Field needs to be selected by clicking on the text field
Actual results: UIToolkit Input Text Field is auto-selected when keys are pressed
Reproduced in: 1.0.0-preview.18 (2020.3.20f1, 2021.1.25f1, 2021.2.0b16, 2022.1.0a12)
Could not test with: 2019.4.31f1 (UI Toolkit is not introduced yet)
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Resolution Note:
The ability to start using the UI using the keyboard only, without having a prior selected element, is a feature that some users are depending on, not a bug. Unless the design changes at some point in the future, it is unlikely for this to be "fixed".
That being said, there are a few ways to work around the situation mentioned in this bug. Any of the following should work:
1. set the TextField's tabIndex to -1
2. Remove the WASD (or ZQSD mentioned in the description) mapping for the Horizontal and Vertical axes in the InputManager
3. add EventSystem + StandaloneInputModule to scene, then untick the "Send Navigation Events" box.
4. panel.visualTree.RegisterCallback<NavigationMoveEvent>(e => e.PreventDefault(), TrickleDown.TrickleDown)