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Touch is not registered on mobile devices on the UIToolkit Button when u...
How to reproduce: 1. Open the user’s attached “buttonIssue.zip” project 2. Open “Gameplay.asset” (Assets/UI Toolkit/Settings/Panel... Read more
Cursor interaction with UI elements is disabled when Cursor.lockState is...
How to reproduce: 1. Open the attached “cursorLockMode_issue” project 2. Open the Test_WorldSpaceUI scene and enter Play mode 3. ... Read more
“OnMouseEnter” or raycast is triggered when the cursor is not on the tar...
How to reproduce: 1. Open the user’s attached “Ray timing demonstration.zip” project 2. Enter Play Mode 3. Place the cursor near ... Read more
Device Simulator does not register keyboard inputs when in Play Mode
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Pl... Read more
[2D] Collider2D.Cast does not respect the collision matrix
Steps to reproduce: 1. Open the attached user's project "IssueReproducible.zip" 2. Open "SampleScene.unity" 3. Enter Play Mode 4... Read more
[MacOS] Shortcut for the “Create Empty Child” command works just once if...
How to reproduce: 1. Create a new project 2. Go to the Shortcuts window and change the “Move” command shortcut to “N” 3. Focus Hi... Read more
Presets documentation is out of date for 2022.3 and 6000.0 streams
How to reproduce: # Open HUB; # Create a new project; # Add new game object in "Hierarchy" window; # Go to "Inspector" windo... Read more
Perforce serializes Prefabs with the "CLRF" line feed when pulling the p...
How to reproduce: 1. Create a new project with any template 2. Change Version Control Mode to “Perforce” (Edit > Project Settings ... Read more
Windows Player does not display drawn elements when Player is built in m...
How to reproduce: 1. Open the “SkipDialogue” project in macOS 2. Open the “SampleScene” 3. Open the Build Settings window (File >... Read more
GameObject created by "new GameObject()" does not disappear when exiting...
How to reproduce: 1. Open the user-attached project 2. Open the “MinJoon” Scene 3. (Optional) Make sure there is no “@Pool_Root” ... Read more
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