Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
2021.3.33f1
2022.3.14f1
2023.2.2f1
2023.3.0a16
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
7000.0.0a1
Issue ID
UUM-57056
Regression
No
Windows Player does not display drawn elements when Player is built in macOS
How to reproduce:
1. Open the “SkipDialogue” project in macOS
2. Open the “SampleScene”
3. Open the Build Settings window (File > Build Settings)
4. Make sure that “Target Platform” is set to “Windows”
5. Build the Player
6. Open the Player in Windows
7. Press and hold the “Z” key
8. Observe the bottom-right corner
Expected result: A ring appears around the “X” icon that is gradually filled up
Actual result: Only the “X” icon is shown
Reproduced with: 2021.3.33f1, 2022.3.14f1, 2023.2.2f1, 2023.3.0a16
Reproduced on: macOS 13.3 (M2) (by reporter), Windows 11, macOS 12.6.1 (M1)
Not reproducible on: No other environment tested
Notes:
1. Not reproducible in Windows Player if built on the Windows platform
2. Not reproducible in macOS Player
3. Not reproducible in Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment