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Votes
0
Found in
2021.3.32f1
2022.3.14f1
2023.2.1f1
6000.0.0b1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-56623
Regression
No
Touch is not registered on mobile devices on the UIToolkit Button when using “Scale Mode” other than “Scale With Screen Size”
How to reproduce:
1. Open the user’s attached “buttonIssue.zip” project
2. Open “Gameplay.asset” (Assets/UI Toolkit/Settings/Panel Settings/Gameplay) and change “Scale Mode” to “Constant Physical Size”
3. Build And Run the project on a mobile device
4. Press on one of the squares and then on the red square and observe the result
Expected result: Black square becomes red
Actual result: Black square doesn’t become red
Reproducible with: 2021.3.32f1, 2022.3.14f1, 2023.2.1f1, 2023.3.0a15
Reproduced on:
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11
VLNQA00017 - Huawei Nexus 6P (angler), CPU: Snapdragon 810 MSM8994, GPU: Adreno 430, OS: 8.0.0
Not reproducible on: No other environment tested
Notes:
-not reproducible if using “Scale With Screen Size”
-not reproducible in the Editor and Standalone Player (macOS)
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Resolution Note:
The red square on the left is not the top element, whereas the red square on the right is. On the left, there's another invisible element that's over it and that blocks the hover events. There is nothing wrong with the events or the screen areas as far as the reproduction project is concerned.
Resolution Note:
The red square on the left is not the top element, whereas the red square on the right is. On the left, there's another invisible element that's over it and that blocks the hover events. There is nothing wrong with the events or the screen areas as far as the reproduction project is concerned.