Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.31f1
2022.3.14f1
2023.2.1f1
2023.3.0a15
6000.0.0b11
Issue ID
UUM-56621
Regression
No
Cursor interaction with UI elements is disabled when Cursor.lockState is set to Locked
How to reproduce:
1. Open the attached “cursorLockMode_issue” project
2. Open the Test_WorldSpaceUI scene and enter Play mode
3. Press “Space” to set the Cursor.lockState to Locked (Press “F” to set lockState to None)
4. Try to hover over or click the button
Expected result: Interaction with UI elements is possible, the button is clickable
Actual result: The button is not clickable
Reproducible in: 2021.3.31f1, 2022.3.14f1, 2023.2.1f1, 2023.3.0a15
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Notes:
* This problem does not depend on cursor visibility, as it does not reproduce when setting the Cursor.visible property to false (with Cursor.lockState set to None)
* Also reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
- "Untracked" memory is logged by the Profiler when small allocations for delegates and big allocations for new array creations happen simultaneously
- Rotation value change on the X-axis gets stuck when using transform.rotation.eulerAngles
- The Editor process is not being put in front when focused after using an un-docked feature window
- Motion Vectors for an object are included in the URP Motion Vector pass when the object's layer mask is filtered out
Add comment