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The view jumps when another Cinemachine camera is enabled/disabled
How to reproduce:1. Open the “IN-115738.zip“ project2. Open the “SampleScene”3. Enter Play Mode4. Press the Spacebar key to enable/d... Read more
PhysicsUserData and PhysicsRotate issues when using Burst.
PhysicsUserData cannot be used in a C# Job when using Burst as it contains an object. PhysicsRotate constructors also cause issues w... Read more
The Editor crashes when Generating Font Atlas in the Font Asset Creator ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided Font in the Attachments Open the ... Read more
HDRP LayerLitShader "Opacity as density" as a not expected blending effe...
Steps to reproduce: Create a HDRP projet. Tested on 6.4, but should be on every version. Inport the package add to the Jira. Create ... Read more
[RenderingDebugger] Render Graph Execution Error when selecting the Map ...
Steps to reproduce: Download attached project and open in Unity. Open the Rendering Debugger >> Window >> Analysis >&... Read more
Crash on UnityOpenXRMeta_OpenXRLifeCycle_OnInstanceCreate when entering ...
How to reproduce:1. Open the attached project "IN-113072"2. Connect the VR headset3. Enter Play mode4. Observe the crash Reproducibl... Read more
Layout for localization string entry selector is not saved when the tabl...
How to reproduce:1. Open the ‘IN-113300.zip' project2. Open the ‘SampleScene’ scene3. Select the ‘LocalizationExample’ GameObject4. ... Read more
Sort order should not appear in root UIDocument when in a world-space panel
Create a root UIDocument that uses a world-space panel. Look at its inspector. Actual Result: Sort order is visible and editable Exp... Read more
renderpipeline.core package has an undeclared dependency on ImageConversion
Steps to reproduce: Create a new project Add renderpipeline core package Remove ImageConversion package (and all its dependencies) A... Read more
TerrainLitDepthNormalsPass is using uint4 instead of uint for outRenderi...
Reproduction steps:1. Create a new URP project2. From the Project window, search for “TerrainLitDepthNormalsPass.hlsl” and open it (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used