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CameraDepthTexture is flipped upside down when URP is rendering without ...
How to reproduce: 1. Open the “URP“ project 2. Open the “SampleScene” 3. Make sure that the Editor is maximized 4. In the Game v... Read more
float16_t is not working properly with DXC on DX12
Reproduction steps: 1. Open the attached “Float16Test.zip“ project 2. Open the “Assets/Outdoors.unity“ Scene 3. Enter the Play Mo... Read more
[iOS] App is rendered in Mono mode instead of Stereo mode when using the...
How to reproduce: 1. Build and Run the user’s attached “1741558_StereoRendering_U220317.zip” project on iOS device 2. Observe the ... Read more
The Console window flickers and the Editor crashes on -[IOGPUMetalDevice...
Reproduction steps: 1. Click on the Console window 2. Click on the Game view window 3. Enter the Play mode Expected result... Read more
BufferMetal::AllocNewVersionedBuffer takes longer than expected
SkinnedMeshRenderer creates Metal buffers every frame, taking a considerable amount of frame time. Issue reported by user in foru... Read more
Editor freezes when the Domain is reloaded
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the Project Window, create a new C# script (Right click > Create >... Read more
NullReferenceException and ArgumentException errors are thrown after ent...
Reproduction steps: 1. Open the attached “TransitionBug.zip“ project 2. Open “SampleScene” scene 3. Enter Play mode 4. Exit Play... Read more
Crash on mono_class_inflate_generic_type_with_mempool when reloading dom...
How to reproduce: 1. Open the attached project (“IN-7238.zip) 2. Click the right mouse button on Assets 3. Click “Create/Assembly... Read more
[VFX Graph] undeclared identifier 'alphaThreshold', ignoring duplicate k...
How to reproduce: 1. Import the attached package 2. Open Shader Graph that is assigned to VFX 3. Add Virtual Texture property and sa... Read more
Build for UWP fails when "PlayMode tests for all assemblies" is enabled
How to reproduce: 1.Download "New Unity Project.zip" and open "SampleScene" Scene 2. Build project for UWP Expected result: Build f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset