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Perforce integration - Attempting to add a P4Ignore ignored file does no...
1. Set up a Unity test project with Perforce integration configured2. Create a P4Ignore file at the root of your project with an exc... Read more
[WebGL] [URP] Development build crashes with a RuntimeError when executi...
Reproduction steps:1. Open the user's attached "New Unity Project.zip" project2. Open the Build settings3. Choose the WebGL platform... Read more
NavMeshManager.LoadData takes a long time and causes performance spikes ...
Reproduction steps:1. Open the attached “NavMeshLinksEx.zip” project2. Open the “16_WindPalaceOutdoor_Camera” scene3. Add “scene 17_... Read more
The Editor is stuttering when G-Sync is enabled and set to "Enable for w...
How to reproduce:1. Open NVIDIA Control Panel2. In the left side of the window, select the “Set up G-SYNC” option3. Enable the “Enab... Read more
PointerEnterEvent not triggered when using a Touch pen and Old Input System
Reproduction steps:1. Open the user's attached project2. Build and Run the project3. Hover over the red block using a pen Expected r... Read more
'Internal: JobTempAlloc has allocations that are more than 4 frames old'...
How to reproduce:1. Open attached project2. Open Profiler and enable Live Timeline3. Enter Play mode4. Observe console Warnings:Inte... Read more
[RenderingDebugger]Motion vectors are displayed when Phong Tessellation ...
How to reproduce:1. Create a new HDRP Unity Project2. Import the attached “robot_motion_vector” custom Package3. Open the “Robot” Sc... Read more
Particle trail dies when particle is killed through code when "Die With ...
Reproduction steps:1. Download and open the attached "GetSetParticlesIsKillingTrails.zip" project2. In the Hierarchy window, select ... Read more
Warning message shown when using "Deferred+" Rendering Path with Entitie...
How to reproduce:1. Open the attached project “IN-133303“2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Actual re... Read more
Failed to load libmain.so when using Unity as a library and opening it i...
How to reproduce:1. Open attached project "uaal-bug-unity" in "uaal-bug.zip"2. Enable export project in Build Settings3. Build the p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS