Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X
Votes
6
Found in
2021.3.10f1
2022.1.17f1
2022.2.0b8
2023.1.0a11
2023.2.0a1
Issue ID
UUM-14335
Regression
No
Unexpected variants when inspecting the IPreprocessShaders.OnProcessShader's argument 'IList<ShaderCompilerData>'
Reproduction steps:
- Open the attached project
- Enter the Play Mode
- Click on the Button in the Game View
- Observe the Game View
Expected result: Both Objects are black
Actual result: Both Objects are rendered correctly
Reproducible with: 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Couldn’t test with: 2020.3.39f1 ('QualitySettings' does not contain a definition for ‘globalTextureMipmapLimit’)
Reproducible on: Windows 10 (21H2)
Note: Inspecting either of the rendered GameObject’s meshes we can notice that it doesn’t have normals generated
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Package Manager lets some packages to be imported when everything in the package is deselected while other packages have the “Import” button greyed out
- The Blackboard scrolls up and selecting Items breaks when Duplicating Items in a scrolled down List
- "Curve" window workspace doesn't update the scale to match the selected curve preset unless reopened
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
Add comment