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[DXR] Crash after deleting Area Light
Reproduction steps 1) Checkout HDRP/staging github branch 2) Edit manifest to use mentioned branch(replace all local paths). 3) Ope... Read more
[HDRP] Shadow Atlas doesn't update properly for lights created by Shuriken
Versions tested: 2020.2.0a1 + 9.0.0 Steps to reproduce: 1) Open attached project, 9801_ShurikenLightModule scene 2) Make sure Poin... Read more
[HDRP] Assertion failed on expression error is thrown in the Console whe...
Reproduction steps: 1. Open the project from the attached file "1230996.zip"(link in edit) 2. Right-click on Assets and go to > Crea... Read more
[HDRP] Camera Color Alpha variable is ignored when using HDRP 5.10.0
How to reproduce: 1. Open the "RenderToTextureBug" Scene in the attached "Test2019_2.zip" Project 2. Click on the "Camera" GameObjec... Read more
[HDRP] Targets array should not be used errors are thrown on clicking "M...
The targets array should not be used inside OnSceneGUI or OnPreviewGUI. Use the single target property instead errors are thrown on ... Read more
Directional Light Contact Shadows cause Game & Scene view's to be black ...
Reproduction steps: 1. Create a new project using HDRP Template 2. Select Directional Light in Hierarchy 3. Change Directional Light... Read more
[HDRP] HDR becomes disabled when Cameras in the Scene don't have the sam...
Steps to reproduce: 1. Open user's attached project "Overlaid_Camera_Built-in_Render_Pipeline.zip" 2. Open "SampleScene" 3. To see t... Read more
[HDRP] Scene View is visible in Game View when Camera's Background Type ...
How to reproduce: 1. Create a new project with HDRP 2. Select the Main Camera and in the Inspector set the Background Type to None 3... Read more
[HDRP] Material UI has a small section on top seemingly serving no purpose
Is this section at the top of the image intended? Read more
Editor Crash when upgrading HDRP Material to latest version with DXR ena...
Found with 2020.1.0a23 w/HDRP 7.2.0 Repro : - Open attached project (hdrp template with RTX enabled) - Open sample scene - Go to E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support