Search Issue Tracker
Fixed in 7.1.2
Votes
0
Found in [Package]
7.1.1
Issue ID
1180228
Regression
No
[DXR] Crash after deleting Area Light
Reproduction steps
1) Checkout HDRP/staging github branch
2) Edit manifest to use mentioned branch(replace all local paths).
3) Open project (its just an empty one using HDRP staging)
4) Delete everything in the scene (optional)
5) Add Camera
6) Add Raytracing environment
7) Add Area light
8) Minimize Unity (also clicking around aimlessly is an alternative)
9) Maximize Unity
10) Delete area light
11) Unity crashes
Additional notes:
In the video you can see more steps taken. But its all just to showcase that if one of these 3 elements is missing, Unity will not crash (Camera, Rtx env, minimization or random clicking). This was also reproduced with normal project with way more gameobjects, I tried to reduce it to bare minimum.
Specs:
RTX 2070 card, HDRP/staging branch, Version 2020.1.0a2 (d7a2c5ce73c0)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment