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0
votes
By Design

Out of memory in GenerateSubAssetPathMaps when building addressables

Package: Build Pipeline - Addressables

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Jan 26, 2022

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Version/s: 1.19.17

Reproduction steps: 1. Open the attached project 2. Open OutdoorsScene Scene in the Assets folder 3. Go to the Window -> Asset Manag... Read more

10
votes
Won't Fix

[Android] Addressable Asset loading time is increased when Building on A...

Package: Build Pipeline - Addressables

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May 09, 2022

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Version/s: 1.19.4

Reproduction steps: 1. Open the user's attached "addressables-repro.zip" project 2. Change Addressables package version to 1.18.9 3.... Read more

1
votes
Fixed

[Addressables] All Asset Bundles from local Build Path group are rebuilt...

Package: Build Pipeline - Addressables

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Feb 12, 2020

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Version/s: 1.3.3, 1.6.0, 1.8.3

How to reproduce: 1. Open project from "AddressableRebuildBug.zip" 2. Open "Addressables Groups" window and build player content 3. ... Read more

0
votes
Fixed

[Addressables] ResourceType of a Sub-asset is null when using the LoadRe...

Package: Build Pipeline - Addressables

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Oct 01, 2020

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Version/s: 1.8.3

How to reproduce: 1. Open the attached "1281539 repro" project 2. Open the "SampleScene" Scene from Assets > Scenes 3. Open the Cons... Read more

0
votes
Fixed

Addressables.LoadAssetAsync API can no longer load Built In Data

Package: Build Pipeline - Addressables

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Oct 07, 2020

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Version/s: 1.13.1

How to reproduce: 1. Open the attached "TestAddressables.zip" project 2. Open the "Main" Scene 3. Open the Adressables Groups Window... Read more

0
votes
Won't Fix

Animation Controllers instantiated from bundles lose the animation infor...

Package: Build Pipeline - Addressables

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Feb 24, 2022

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Version/s: 1.19.18

How to reproduce: 1. Open the attached “AnimationControllerBugRepro.zip” project 2. Open the “BootScene” Scene 3. Build the Addressa... Read more

0
votes
Won't Fix

Subassets are loaded in a wrong order when using packed assets in addres...

Package: Build Pipeline - Addressables

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Jul 30, 2021

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Version/s: 1.18.13

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Build the Addressable group 3. Set the Play Mode Scr... Read more

1
votes
Fixed

Addressables AssetReferenceUILabelRestriction is disregarded when used i...

Package: Build Pipeline - Addressables

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Apr 20, 2021

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Version/s: 1.16.1

How to reproduce: 1. Open the attached project (case_1329206-AddressableLabel) 2. Open SampleScene 3. Select References in the Scene... Read more

0
votes
By Design

UpdateCatalogs and CheckForCatalogUpdates don't register updates when ad...

Package: Build Pipeline - Addressables

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Jan 29, 2021

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Version/s: 1.17.4-preview

Reproduction steps: 1. Open the user's attached "Addressables Update Test.zip" project and enter the SampleScene scene 2. Open Addre... Read more

1
votes
Fixed

Assets failing to load from Addressable Groups when using “Simulate Grou...

Package: Build Pipeline - Addressables

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Jan 27, 2022

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Version/s: 1.19.17

How to reproduce: 1. Open the attached “AddressablesTest.zip” project 2. Open the “SampleScene” Scene 3. Open Window > Asset Managem... Read more

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