Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.8.3
Issue ID
ADDR-1545
Regression
Yes
[Addressables] ResourceType of a Sub-asset is null when using the LoadResourceLocationsAsync method with an AssetReference
How to reproduce:
1. Open the attached "1281539 repro" project
2. Open the "SampleScene" Scene from Assets > Scenes
3. Open the Console window from Window > General > Console
4. Enter Play Mode
Expected results: "UnityEngine.Sprite" message is printed to the Console window
Actual results: "Null" message is printed to the Console window
Reproducible with: 1.8.3 (2018.4.27f1, 2020.2.0b6), 1.14.2 (2020.2.0b6), 1.16.1 (2018.4.27f1, 2019.4.12f1, 2020.1.6f1, 2020.2.0b6)
Not reproducible with: 1.7.5 (2018.4.27f1, 2020.2.0b6)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment