Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.13.1
Issue ID
ADDR-1558
Regression
Yes
Addressables.LoadAssetAsync API can no longer load Built In Data
How to reproduce:
1. Open the attached "TestAddressables.zip" project
2. Open the "Main" Scene
3. Open the Adressables Groups Window -> Set the Play Mode Script to "Use Existing Build"
4. Click on Build -> New Build -> Default Build Script
5. Enter the Play Mode
Expected result: "Hellow World\! (Local)" will be printed in the Console Window
Actual result: Built-in Data was not loaded (see the exception being thrown in Console Window)
Reproducible with: 2020.2.0a20 (1.13.1)
Not reproducible with: 2019.4.8f1 (1.11.2), 2020.1.2f1 (1.12.0)
Notes:
- If set the Play Mode Script is set to "Use Asset Database" the load will succeed
- Could not test on 2018.4, because Adressables Package was not yet introduced in that stream
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
Add comment