Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.13.1
Issue ID
ADDR-1558
Regression
Yes
Addressables.LoadAssetAsync API can no longer load Built In Data
How to reproduce:
1. Open the attached "TestAddressables.zip" project
2. Open the "Main" Scene
3. Open the Adressables Groups Window -> Set the Play Mode Script to "Use Existing Build"
4. Click on Build -> New Build -> Default Build Script
5. Enter the Play Mode
Expected result: "Hellow World\! (Local)" will be printed in the Console Window
Actual result: Built-in Data was not loaded (see the exception being thrown in Console Window)
Reproducible with: 2020.2.0a20 (1.13.1)
Not reproducible with: 2019.4.8f1 (1.11.2), 2020.1.2f1 (1.12.0)
Notes:
- If set the Play Mode Script is set to "Use Asset Database" the load will succeed
- Could not test on 2018.4, because Adressables Package was not yet introduced in that stream
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
- [Linux] "Error while reading movie" errors are thrown when opening templates
- Standalone profiler process is hidden in macOS dock
- Shader warnings are being thrown after building Mixed Reality Template
- Error is thrown when entering play mode with build profiles docked and standalone profiler open
Add comment