Search Issue Tracker
Fixed
Fixed in 1.20.5
Votes
0
Found in [Package]
1.20.0
Issue ID
ADDR-2764
Regression
No
Addressables Editor Hosting shows previous Platform when Platform is changed
Reproduction steps:
1. Open the attached project "AddressablesTest"
2. Open Window -> Asset Management -> Addressables -> Hosting
3. Create Local Hosting (Create -> Local Hosting) and press Enable
4. Notice how it says "Hosting : ServerData/\{current Platform}" (example: "Hosting : ServerData/StandaloneWindows64")
5. Build and Run project
6. Switch Platform by going to File -> Build Settings and choose any other platform (eg. Android, iOS)
7. Notice how it still says the previous platform "Hosting : ServerData/\{previous Platform}" (example: "Hosting : ServerData/StandaloneWindows64")
Expected result: Addressables Hosting shows current Platform
Actual result: Addressables Hosting shows previous Platform
Reproducible with: 1.1.5 (2019.4.39f1), 1.18.19 (2019.4.39f1), 1.19.19 (2019.4.39f1, 2020.3.35f1, 2021.3.3f1), 1.20.0 (2022.1.2f1, 2022.0a15)
Reproducible on: Windows 10, macOS Monterey 12.2.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment