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MD opens same script two times
MD opens same script two times 2) How can we reproduce it using the example you attached 1 Open attached project 2 Open script 1.j... Read more
Mismatched serialization in the builtin class 'Mesh'
To reproduce: 1. Open attached project 2. Open MismatchError scene Expected result: No error Actual result: Error is thrown: Mismatc... Read more
Label Effect Distance can be set to Infinity producing lots of error mes...
Use the uGUI demo projects to repro: - Open the Widgets scene - select the Text gameobject (under Canvas) - add a Ui/Effects/Shadow ... Read more
If there is a lot of text in the Label text field you cannot scroll down...
Add the text from http://www.csbruce.com/software/utf-8.html to a Text component. Try to scroll inside the Text field. You can't aft... Read more
Model scale should not be applied to preview
When model scale is changed in the model importer, the preview is affected and shows a malformed character (scale is applied, but on... Read more
MD gives error on disabling and enabling Вreakpoint (when execution rich...
MD gives error on disabling and enabling break point (when execution rich it) 2) How can we reproduce it using the example you atta... Read more
Changing frame range of a clip throws warnings
When trying to arrange the frame range of a clip in the Animation Inspector, warnings come up Repro steps: 1. Choose an animation 2... Read more
"SUCCEEDED(hr)" error message is hard to understand
"SUCCEEDED(hr)" error message is hard to understand. To reproduce: - Open attached project on a computer with DX10 GPU - Launch "_S... Read more
Exception is thrown when closing Renderer selection window for LODGroup
- Add LODGroup component to any gameobject - Select one of the LOD levels and click on the Add Renderer button - Close the Window th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
- GameObject cannot be resized with Scale Tool when axis scale is 0
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled