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Editing a Polygon Collider 2d in 3d view is broken when z position is not 0
To reproduce:1. Open project repro2. Open scene "repro"3. Set the scene view to 3d4. Select "plr". It's a sprite with a polygon coll... Read more
Project and Hierarchy tab items are no longer "spring-loaded"
To reproduce:1. Open the scene in the attached project2. Ensure that the parent object A has its contents hidden (disclosure triangl... Read more
A mistake in the NavMeshPath.corners example
http://docs.unity3d.com/Documentation/ScriptReference/NavMeshPath-corners.html This:lengthSoFar = Vector3.Distance(previousCorner, c... Read more
Locking screen orientation makes application to show wrong screen resolu...
Application is set to support only "landscape" and "landscape-flipped" screen orientations. Windows tablet orientation is locked to ... Read more
When creating a Scoreloop Social client from the BlackBerry
1) What happenedWhen creating a Scoreloop Social client from the BlackBerry plugin, the game crashes always on a real device. Howeve... Read more
Windows Editor: Inspector dropdown list doesn't scroll with mouse wheel
-e: when you have a long list of items scrolling them with the arrows takes way longer than mouse wheel does. works fine in mac edit... Read more
Unity is unable to call a static method of an nested generic class
"TypeLoadException: A type load exception has occurred" error is thrown when calling a static method of a nested class Read more
Project fails at AOT cross compile for iOS on Windows when "Script Debug...
Workaround: disable "Script Debugging" in build settings window. Open attached project:1. Open attached project2. Go to Build Settin... Read more
Sending application to background at the time when splash screen flicker...
Steps to reproduce:1. Build and run any project2. While app is loading, it will blink once during splashscren. As soon as it blinks ... Read more
Windows Phone 8 player fails to call System.Type.GetMethod() with Method...
Create a script which makes use of System.Reflection.MethodInfo System.Type.GetMethod(System.String, System.Reflection.BindingFlags)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Diagnostics logs are missing, duplicated, or out of order when viewing Player sessions in Cloud Diagnostics
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume