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AssetBundles with shaders do not work in editor
Targeting Android, Unity Pro's AssetBundles-with-Shaders feature works great on-device (tested on different phones) but totally fail... Read more
When changing the animationCurve through script, the preview of the curv...
To reproduce: 1. Open project New Unity Project 1 2. Open scene Test 3. Select gameobject 4. In the inspector, toggle Flip Curve. Th... Read more
[domain-reload-bug] Inspecting local variables while debugging in MonoDe...
Steps to reproduce : - import the project attached - open the Debugger Bug scene - open the script ItemSelector in Mono Develop - a... Read more
axis issue with xbox controller
-e: the right analog stick axis is stuck on the left side on linux the attached project works fine on mac and windows it is not a u... Read more
Some GUI controls couldn't be focused by mouse or keyboard
Some controls couldn't be focused by mouse or keyboard 2) How can we reproduce it using the example you attached 1. Dbl-click on t... Read more
input configurator: can't close input window using the X
-e: when you change the input mapping it opens a little window waiting for your input. you can't close it using the X in the window ... Read more
Holding shift to alpha select multiple sprites doesn't use alpha picking
Steps to reproduce : - import the project attached - select Building_Background in the scene and notice that the right side is tran... Read more
Tab order in the Sprite Editor goes from the Name field to the Position ...
Steps to reproduce : - import a texture and set it to Sprite > Manual - go into the Sprite Editor, select Automatic > Slice and App... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window