Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b1
Issue ID
589282
Regression
Yes
Text rendering atlas gets garbled when text is changed via script
To rperoduce:
1. Open attached project
2. Open scene main. It contains a uGUI text that gets changed via script
3. Enter play mode - notice that the text is blinking
4. Leave play mode - notice that the text is a garbled mess
(Pausing and stepping frame-by-frame sometimes shows no text, or pats of the text)
Works fine in 4.6.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
- Video framerate is not restored when trying to raise it after lowering it to 10 FPS
- WebGPU: CreateRenderPipeline errors with ShaderVariantCollection warmup
Add comment