Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b1
Issue ID
589282
Regression
Yes
Text rendering atlas gets garbled when text is changed via script
To rperoduce:
1. Open attached project
2. Open scene main. It contains a uGUI text that gets changed via script
3. Enter play mode - notice that the text is blinking
4. Leave play mode - notice that the text is a garbled mess
(Pausing and stepping frame-by-frame sometimes shows no text, or pats of the text)
Works fine in 4.6.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Add comment