Search Issue Tracker
By Design
Votes
0
Found in
4.6.0b1
Issue ID
589243
Regression
No
Modifying hierarchy via script and enabling OptimizeGameObjects doesn't work
To reproduce:
1. Open attached project
2. Open scene MergeBug
3. Enter play mode - note that the character on the left is not animating (due to lines under !DoCombine in CombineMeshes.cs)
Explanation: In this case a whole new hierarchy with a new animator was created, while the animator from the original asset has been setup by the model importer to write into skin mesh matrix rather than transform which is not the case for a newly created animator, by default animator writes in to transform.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Add comment