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Bad NavMeshObstacle carving on convex surfaces
Carved mesh is built under surface, and agent also set under surfaceTry attached project. Read more
Deleting folder with baked NavMesh for an open scene causes crash.
Repro steps:- bake NavMesh for any scene- select navigation window to make NavMesh visualization visible- delete folder where NavMes... Read more
No info about component properties in Hinge Joint and Spring Joint in th...
Hinge Joint: there is no information about Auto Configure connected anchor, connected anchor, Contact distanceSpring Joint: there is... Read more
WheelCollider gizmo does not work well with vehicle offset center of mass
Steps to reproduce : - import the package attached in the edit- open the "Car" scene- select Car and notice the gizmo on the wheel *... Read more
Changed bug: InteractiveCloth.html is a dead page
Steps to reproduce : - open the Scripting API- search for "Cloth" and notice the text "Base class used to simulate cloth physics - s... Read more
Errors when going out of Playmode after adding Rigidbody to object with ...
- Open scene "Car Sandbox" in the attached project- Select all 4 wheels of the Vehicle- Go to Play Mode- Add Rigidbody component to ... Read more
Unity 5 can't read empty txt file
- Open attached project in Unity 5- Reimport the Placeholder assetError " File couldn't be read" will be displayed in the Console In... Read more
If "Best Fit" is used symbols are entered till the middle of input field.
To reproduce:1. Open attached project2. Open "test" scene3. Play the scene4. Check if "Best Fit" is set in Text(script) component on... Read more
ScriptUpdater fails with compilationException error
Could not start compilationException: Failed running ScriptUpdater.exe its output is:stdout:[Script Updater] Assets/Scripts/Engine/B... Read more
Anti-aliasing does not work for RenderTexture on Android with MALI 400 gpu
Using anti-alias option in render texture does not work on mali 400 devices even tough it has GL_EXT_multisampled_render_to_texture ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS