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[DX12] Alt+Tab when fullscreen causes application to hang
Repro steps: 1. Build & run the attached project using DX11 or DX12 2. Toggle full screen using GUI button 3. Alt+tab to another wi... Read more
Stripping code strips procedural material classes
To reproduce: 1. Open attached project 2. Build and run on iOS 3. Fail: ../Data/Managed/mscorlib.dll Could not produce class with I... Read more
Collider2D behaviour is not the same as Collider when Rigidbody2D Interp...
Steps to reproduce : - import the project attached - open the "Test Scene" - click on the pause button in the editor - click play -... Read more
Methods tagged with [ContextMenu] don't show up in derived classes if th...
Steps to reproduce : - import the project attached - select the "test" object - open the context menu for BehaviourA and notice tha... Read more
A few Gingerbread devices freeze after the app is closed or sent to back...
The device becomes unresponsive after the application is sent to the background by pressing the home button or after it is quit with... Read more
[Mono] NetworkInterface.GetAllNetworkInterfaces() raises bad length Argu...
Calling NetworkInterface.GetAllNetworkInterfaces() in MacOS X, when there are adapters with more than 6 characters (i.e. "bridge0", ... Read more
_MainTex_TexelSize is getting overwritten with an incorrect value, every...
_MainTex_TexelSize is getting overwritten with an _incorrect_ value, every time you re-save the shader, if you use a WebCamTexture. ... Read more
Unity crashes when adding cloth renderer to a prefab
To reproduce: 1. Open a Unity project 2. Create a prefab 3. Add a cloth renderer component to it 4. Unity crashes Read more
SurfaceShaderLightingExamples page has a number of errors
To reproduce: 1. Open Manual/SL-SurfaceShaderLightingExamples.html page Expected result: Everything looks like it did in previous v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject is not being rendered through render texture when Upscaling Filter is set to Spatial-Temporal Post-Processing and Alpha processing is enabled
- [Android] The external monitor does not display a secondary display when the monitor is reconnected in the Player
- Layer render order is not respected inside the Android Player when using GPU Resident Drawer.
- “You are not using the recommended Android NDK, versions other than 27.2.12479018 are not officially supported.” warning is still displayed when Android SDK is set to the correct NDK version manually
- OnWillSaveAssets receives an empty paths array when saving a new Scene