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-e Prefix labels in the inspector do not highlight when they
To reproduce: 1. Open Bugs project 2. Create a new GameObject 3. Add SomeComponent to the GameObject 4. In the Inspector for SomeCom... Read more
OS X Lion-style fullscreen mode spits out OpenGL errors during transition
When MacFullscreenMode is set to FullscreenWindowWithMenuBarAndDock and one enters fullscreen in standalone there's a bunch of "inva... Read more
Spriteframes eat each other when trying to move them in the animator
In the Animation Window, try to move sprites in keyframes by moving them to another frame. When sprite that you drag goes over anoth... Read more
Image Effects: crash in later fx if an effect does camera.Render inside
If an image effect does camera.Render() inside of OnRenderImage call, then that makes the next image effect crash. Regression in 4.2.0. Read more
The "Shapes" number in the Collider Info in a PolygonCollider2D componen...
Steps to reproduce : - import the project attached - open the test scene - click on the game objects and expand the Collider info i... Read more
PolygonCollider2D does not update itself when the sprite is changed
PolygonCollider2D does not automatically update itself in animations. Simple workaround is to have DetectHoles enabled and disabled ... Read more
PolygonCollider2D colliders are incorrectly generated from sprites with ...
PolygonCollider2D colliders are incorrectly generated from sprites with 90 degree corners. 2) How can we reproduce it using the exa... Read more
Using camera.current sometimes crashes Unity
To reproduce: 1. Open FirstProject 2. Open MyScene 3. Enter play mode a few times. Unity should crash. If it does not crash, try clo... Read more
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