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0
votes
Fixed

[OSX] Unity crashes when minimizing/maximizing game view several times

Window management

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Feb 12, 2014

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Version/s: 4.6.0b2

To reproduce:1. Open Unity2. Click and hold shift + cmd so that the game view/scene view maximizes/minimizes3. Without releasing the... Read more

1
votes
Won't Fix

When dragging mouse downwards, Event.current.delta.y is positive in edit...

Android

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Feb 11, 2014

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Version/s: 4.3.4f1

In the editor when dragging mouse downwards the Event.current.mousePosition.y returns increasing numbers and the Event.current.delta... Read more

0
votes
Fixed

[Win Store] App crashes when snapping on startup

Windows Store Apps

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Feb 11, 2014

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Version/s: 4.5.0b2

Launch WSA application from "Start" menu. When splash screen appears, wait for a blink. After a blink, snap application to left or r... Read more

0
votes
Postponed

Incosistencies between 2d and 3d in layout

Scene/Game View

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Feb 11, 2014

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Version/s: 4.6.0b2

To reproduce:1. Create a new 3d project2. Create a new layout3. Switch the Default Behavior Mode in the editor settings to 2d4. Reop... Read more

0
votes
Not Reproducible

Button reacts to some mouse events when a button component is disabled

UI

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Feb 11, 2014

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Version/s: 4.6.0b1

To reproduce:1. Create a new project2. Add a button to a scene view3. Disable a button component4. Press play5. Click on the button6... Read more

0
votes
Fixed

Crashed when I added an effect to a Return channel

Audio

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Feb 11, 2014

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Version/s: 4.5.0b1

Can not reproduce it consistently, but I did the following actions: - Hit Play- Hit Edit Snapshots- Selected the Return channel- Cli... Read more

0
votes
Fixed

Move Threshold doesn't work if active Rigidbody is attached

AI

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Feb 11, 2014

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Version/s: 4.3.4f1

To reproduce:1. Open attached project2. Run scene 13. Move object "MoveMe"4. Notice that NavMesh is re-carved even though Move thres... Read more

0
votes
Fixed

[Win Store Apps] Mouse events are not detected while touching the touchs...

Windows Store Apps

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Feb 11, 2014

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Version/s: 4.3.3f1

Connect physical mouse to touch screen device. Set "Input.simulateMouseWithTouches" to false. Physical mouse events are not detected... Read more

0
votes
Fixed

Rotating a Parent gameobject rotates the child's sprite, but not collider

Physics2D

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Feb 11, 2014

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Version/s: 4.3.2f1

To reproduce:1. Open attached project2. Open scene "RotBug"3. Enter play mode4. Select "New Game Object"5. Notice the colliders in s... Read more

69
votes
Postponed

Excessive garbage generated when accessing a non existent component

Profiling

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Feb 10, 2014

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Version/s: 4.3.4f1

The project consists of two scenes:1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() m... Read more

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